(No, "Socket the Hedgeduck" is not
an avian O.C.; it's an in-progress modification of Sonic the Hedgehog, which aims to port
Socket/Time Dominator's levels to the Sonic the Hedgehog engine!
Boring backstory:
During 2014, I discovered about and played a somewhat obscure Genesis game on my Genesis called "Socket"/"Time
Dominator", which many people label as a poor Sonic clone, due to it
having monitor-like powerup objects, a "High Speed Zone", spring-like
objects, (poor) slope physics, checkpoints, and ring-like collectibles
for health (sparks). Although I really liked the concept of Socket and
the different, non "press-right-to-win" level layout styles and themes, I
was greatly disappointed in the poor slope physics and slow overall
speed of the Socket character, and wondered if the Sonic the Hedgehog
engine would handle the levels much better.
This advanced hack is an unofficial port of Socket/Time
Dominator assets (music, level layouts, art, objects, and more) to the
Sonic the Hedgehog Engine.
New Title Screen with options to toggle extended music playlist and bonus stages
Press or buttons on title screen, respectively
Level Select cheat () enables both level select and Debug Mode cheats
New Level Select screen, with 3 pages of levels
New Zones, title cards, level and cycling palettes, art, level layouts, deformed backgrounds, etc.
Title cards have been extended to handle acts 1-7 (especially for High Speed Zone)
Normal levels
Each zone has 3 acts
2 are pure ports from Socket
3rd act is original, has a boss room
The Zones
Emerald Forest Zone (EFZ)
Treasure Castle Zone (TrCZ)
Olein Cavern Zone (OCZ)
Antiquity Zone (AZ)
Stone Age Zone (SAZ, New)
Future Zone (FZ)
Time Castle Zone (TCZ)
Time Lord Zone (TLZ, formerly Final Zone)
Bonus levels
Each level has either 2 or 3 acts
Levels can be accessed by jumping onto a door object in a level
Completing the level/dying takes you back to previous level. No lives are decremented
Completing the level warps you elsewhere in the previous level
The Zones
Lights (BZL)
Castle (BZC)
Lava (BZLa)
Fence (BZF)
Special Stages
Normal S1 rotating special stages have been replaced with standard platforming levels.
Reaching the signpost without dying will award you a Chaos emerald via the Special Stage Results screen
Dying will not award you a Chaos emerald, but will not decrement lives.
Obtaining 50 rings in the zone will earn you a continue (disabled in the v0.3 demo)
Each special stage are ports of the "High Speed Zone" acts from Socket
New YM2612 tunes
MegaPCM Driver
Ports of Socket music
New music for the other acts of levels in the extended playlist, a separate "good"/"bad" playlist (based if Sonic has all the chaos emeralds) for some levels
Music slots ranging from $80-$9F and expanded to $E5 - $FF
New/ported objects where necessary
New object art/mappings where necessary
Custom door object for level warps
Art edits
Various SCHG/SSRG bug fixes and tutorials, and other original code