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Sonic CD Breakout

What is Sonic CD Breakout?



Sonic CD Breakout is a PC Sonic fangame created by EagleSoft Ltd. Development began during the pre-EagleSoft Ltd days during August of 2010, and development is still ongoing sporadically (at the time of this writing). It is a both a level set for the PC version of an old Breakout game called
Break GOLD, by Kjell Anderson, as well as a total-conversion of the game engine, utlizing my BreakGOLD Editor modification utility. Most, if not all, of the game's internal .raw image files have been modified to fit the Sonic CD theme. (For more information about the M68k Virtual Machine in the game, see KJell's article here.) The game's level are compiled using Motorola 68k assembly code scripts within the game, which utilizes a form of a Motorola 68k virtual machine. The level set is obviously themed around Sega's Sonic CD, a Sonic game originally made for an awesome addon for the Sega Genesis known as the Sega CD.

Metal Sonic race, from Sonic CD

    

           Break GOLD!                                                  Sega Genesis CD32x
                                                                                               (The "sidecar" machine is the Sega CD addon)


Submitted to SAGE 2015 (but the event never happened)


Resubmitted for SAGE 2016


How to play:

The goal of the game is simple: to clear all of the levels. In order to clear a level, the player will need complete an objective
  • Defeat some/all enemies and/or collect all rings
  • Defeat a boss
  • Find the exit
  • Get the Time Stone (in special stage levels)

    In order to clear levels, the player will have to move between the past, present, and future time zones by time travel. Like in the original game, time travel is done by hitting a past or future sign, and then waiting ten seconds. Time travel can be cancelled by moving the pad over the "Time Cancel" brick on the bottom right corner of each level. A timer for the time travel is shown, and a sign icon shows the relative time going to (past/future). The current time zone is indicted by Sonic's life icon (either a Sonic head for present, "P" for past, or "F" for future), and by the level's background, border, and level art, which will change accordingly to the time zone. Due to sound slot space limitations in the original Break GOLD engine (only 100 sfx), all zones use the US present mix of the zone's music, "streamed" in 14.20s wave file chunks. By going into the past time zone, and by destroying the electric cage, Sonic can create a "Good Future" time zone; otherwise, by not hitting the cages, Sonic will have a "bad future" time zone. Boss levels only have a good/bad future time zone. Also similarly to the original Sonic CD, rings, which you can collect throughout the levels, act as health. Hitting painful objects, such as spikes and some enemies, will reduce 5 to 10 rings per hit, while some objects insta-kill Sonic. Hitting an object with a shield powerup or while being invincible will prevent getting hit for one collision. Getting hit with zero rings decrements a life. Gathering 100 rings rolls back the counter down to 0, and gives the player an extra life. The game also contains the Break GOLD engine's original powerups, as well as Sonic monitor powerups, too. The original, built-in powerup bricks may fall upon being hit, and letting them collide with the paddle awards the powerup.


Built-in Powerups:

Brick Image
 Brick Name
 Description
 
 Multiball Creates multiple Sonic clone balls
 
 Penetrating ball
Makes primary Sonic ball yellow/super, allows him to bust through some bricks without rebound, and ghost through semi-transparent blocks
 
Enlarge brick
 Makes the paddle larger
 
Shrink Brick
 Makes the paddle smaller
 
Random brick
 Can be any of the above bricks. Often generates silver rings, which, when collected with the paddle, earns points

Monitor Powerups:

Monitor Image
Powerup name
 Description
 
 Ring
 Gives the player 10 rings
 
 1up Gives the player an extra life
 
 ShieldAllows the player to be hit once without losing rings
 
 Invincibility Allows player to avoid getting damage and can destroy spikes on collision
 
 Speed shoes
 Instantly sends player to the next time zone
 
 Slow shoes
 Instantly sends player to the previous time zone
 
 Special stage monitor
 Allows player to access the special stage for the Round (after the boss)
 
 Ball Saver
 Enables the ball saver at bottom of screen. Ball saver has 3 hits, and changes from red springs, to yellow springs, to spikes before disappearing
 
Clockstopper
Freezes all ring and enemy movement for a limited amount of time
 
 Warp
 Kills and then gives a 1up, in order to "warp" player back to paddle

    Furthermore, the game consists of special stages, which are a combination of Sonic 1 (similar brick graphics, but no level rotation), Knuckles' Chaotix Bonus Stages (psuedo-3D layers), and Sonic CD's scrapped Bonus Stage concept. These special stages are for Act 4 for each Round, and can only be accessed if the player hit a Special Stage monitor in the Round. The player's goal is to traverse between the multiple level layers in order to get the Time Stone. The player can see up to 3 layers forward from the current layer, since further layers are semi-transparent and are shown smaller. Traversing the layers is done by hitting up/down arrow bricks. Getting all of the time stones will allow the player (in the finished build of the game), to goto Final Fever Zone and to defeat Dr. Robotnik for the final time! In the special stages, the player is given 4 special stage lives and given 90 rings. These rings will decrement to zero, in which a special stage life will be deducted. If all 4 special stages lives are lost, the player is kicked out of the special stage, fails, and can't get the Time Stone! The zone consists of solid bricks, breakable bricks, bumpers, spike balls, and an elevator platform. This platform follows the x-coordinate of the main paddle, and its y coordinate can be altered by letting the paddle collide with up/down bricks. Some levels also contain spikeballs, which, upon being collided with, cause Sonic to lose 5 rings. There is also 1 Big UFO object in each level, which, after being destroyed, gives the player 75 rings. Each special stage also has a slot machine, which can be played by hitting the slot bricks. The following rewards can be earned if each slot has 3 of the same:

 Slot image
Image Name
 Award
 
 SonicAwards 75 rings
 
 Tails Awards Ball Saver
 
 Ring Awards 5 rings
 
 Bar Awards 25 rings
 
 Jackpot Awards 75 rings
& 2up
 
 Dr. Robotnik
 Removes 25 rings


Do you have what it takes to create a good future and defeat Dr. Robotnik?
Play Sonic CD Breakout today!


Subpages:


Latest Download:
READ THE MANUAL on how to install!

 
Original Sonic CD game and assets (C) Sega 1993
Break Gold (C) KJell Anderson/Dual Heights 2006-2016
Sonic CD Breakout fangame (C) EagleSoft Ltd 2010-2016

This fangame is NOT licensed, sponsored, or endorsed by Sega.


Testimonials:
 
"Amazing! I found this fan mod of Break GOLD and I must say that I'm impressed that you actually learnt how to make levels in my obscure level editor for the game. I can see that you have heavily modded the entire game out of recognition of what it once was, and I love it! Keep up your experimental spirit!
/ Kjell [Andersson]"
- coder of Break GOLD